Games that offer you something.
Thin Air Studio is one person, a laptop, and a lot of elevation. The games start with a mechanic worth getting good at, then get polished until every hit lands. Arcade feel, modern hardware, nothing in the way.
The business works the same way as the design: offer, never take. The games are free. Ads are optional and only ever offer you something for watching. One purchase removes them for good. A tip jar exists if you'd like to buy the dev a coffee. No loot boxes, no gem shop, no energy timers, nothing built to make a nine-year-old ask for a credit card.